![]() Despite the name, it is not used for the fight. Track 18 of Noita Official Soundtrack vol. While fighting Kolmisilmän koipi, the music from track 5 of Noita Official Soundtrack vol. Both of these bosses will fail Pacifist on death because of this. Noita Early Pyramid Boss ClockworkArcana 32 subscribers Subscribe 65 Share Save 6.4K views 3 years ago Uses only starting equipment and guaranteed items. Koipi will always give kill credit just like Kolmisilmä.Prior to 1.0, Kolmisilmän koipi was very vulnerable to fire, being easily set alight with Gunpowder or Fire.When defeated, Kolmisilmän koipi will also drop 4 random spells out of the following pool:Īll of the above spells are also unlocked for future runs when it is defeated for the first time. Homing and other similar modifiers are not recommended since they home in on the invulnerable shell, making it much more difficult to hit the boss.Mobility perks are very helpful to avoid its attacks, but not entirely necessary most or all platforms around the edge of the arena can be reached without requiring more than your standard levitation height. The main boss room has a fair bit of open space, lacking platforms in the middle.Spells which carry fire-type damage are highly effective.It seems to be unable to ignore damage from these sources. Plasma Beam and similar attacks, items, or perks make for very effective tactics, as they force Kolmisilmän koipi to open its shell.If the path to your position is obstructed, it may also quickly move towards you, destroying materials in its path, sometimes with a meandering path. Pokes at you if you're nearby with one of its legs, dealing 13 melee damage.2 large projectiles with a slight homing effect towards you that deals 55 damage.3 bursts of projectiles in a circle, not unlike Kolmisilmä which deals 28 damage for each projectile.Reveals its red inner tissue and prepares one of two ranged attacks:.They can be damaged by projectiles from the Three-Eye's Legs if they happen to get into its path. Summon multiple (usually 1-3) allies, which will chase you and fire quick slime-based projectiles which deal 25 damage.If the Pyramid's ceiling is destroyed, it tends to wander gradually upwards and to the west until it escapes the fight entirely. In the more open areas of the Pyramid, it tends to prefer the upper western corners of the rooms. Once awoken, Three-Eye's Legs will chase you around the Pyramid, sometimes destroying sections of the brickwork in the cramped corridors. It cannot be stained normally, so is immune to effects like toxic sludge, and the only way to damage it while it keeps its outer shell closed is to employ Plasma Beam based attacks, which can force it to open its shell. Three-Eye's Legs is immune to most damage until it reveals its weaker inner reddish tissue for casting projectiles. ![]() The notes likely refer to the locations of the four music machines. ![]()
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